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Don’t Make Me Think, Revisited (3rd Edition) Review: Why Steve Krug’s Common Sense Usability Still Rules the Web

If you’ve ever watched a user freeze on your homepage or abandon a checkout step for no apparent reason, you know the sinking feeling: something about your design made people think too hard. Steve Krug’s Don’t Make Me Think, Revisited: A Common Sense Approach to Web Usability remains the antidote—short, witty, and laser-focused on building interfaces that feel obvious from the start.

This review goes beyond a summary. I’ll show you what still makes Krug’s book the go-to field guide for UX and product teams, what’s new in the 3rd edition, and how to apply its principles to modern sites and apps—mobile included. Whether you’re a designer, developer, marketer, or founder, this is the closest thing to a usability North Star you can keep in your bag.

What Don’t Make Me Think Is Really About (and Why It Endures)

Krug’s thesis is disarmingly simple: the web should be self-evident. Every extra second a user spends pausing to interpret your interface increases friction and kills momentum. We like to imagine users reading, reasoning, comparing. In reality, they scan, satisfice, and click the first thing that looks promising.

That’s why the book resonates 20+ years later: it translates behavioral truths into practical design moves. From clear signposting and sensible navigation to obvious labels and ruthless content trimming, Krug shows how to lower cognitive load so users can focus on their goals—not your interface. Here’s why that matters: when the path is obvious, conversions climb, support tickets drop, and trust grows.

Curious about the latest edition and real user reviews—Check it on Amazon.

The Core Idea: Don’t Make Me Think

Krug’s First Law of Usability—don’t make me think—sounds like a slogan, but it’s really a usability stress test. If a user has to puzzle over a button, wonder where a link goes, or decode iconography, you’ve introduced doubt. Doubt stalls action.

Two related truths make this law practical: – People don’t read; they scan. – People satisfice; they pick the first reasonable option.

You can design for that behavior with: – Obvious labels instead of clever ones. – Clear affordances (links look clickable, fields look editable). – Strong visual hierarchy that whispers, “Start here, then go there.” – Conventions over novelty (hamburger menu means menu, cart means checkout).

Want an anchor for your next design critique? Ask: “What is the one thing I want the user to do on this page, and is it unmistakably visible in less than two seconds?”

The Magic of Conventions (and When to Break Them)

Krug argues that conventions are shortcuts for the brain. Search at the top, logo linked to home, underlined or colored links—these are learned behaviors that speed up navigation. Breaking a convention can work if your solution is unquestionably better, but beware the cost of novelty. The minute users have to relearn, you pay a usability tax.

Omit Needless Words

Krug’s other mantra: remove half the words on your page, then remove half of what’s left. Trimming not only reduces noise; it also raises the signal. Short, scannable text and front-loaded headings yield faster comprehension, stronger SEO, and better accessibility. Let me explain: dense paragraphs hide meaning; succinct copy surfaces it.

Ready to upgrade your team’s UX playbook—See price on Amazon.

What’s New in the 3rd Edition: Mobile and “Revisited” Clarity

The Revisited edition updates the examples and includes a dedicated mobile chapter. While the core principles don’t change, their application on small screens demands even more discipline: – Prioritize tasks ruthlessly. Mobile users are goal-driven; give them the “one big thing” without scroll-hunting. – Make tappable targets generous and spaced. Fingers are imprecise; hit areas should be at least 44px tall. – Keep labels explicit. Icons alone are risky; pair them with text. – Stick to predictable patterns. Bottom navigation, sticky CTAs, obvious back actions—these reduce decision fatigue.

Krug doesn’t drown you in theory; he gives you a repair kit. You’ll find side-by-side examples, rules of thumb, and checklists that make each concept easy to apply in a sprint or design critique.

For design managers, the updated images and layout make this edition a better team tool. It’s easier to skim, easier to quote, and easy to pass around during stakeholder reviews.

Who Should Read It (Hint: Not Just Designers)

  • Product managers who need to argue for simplicity with stakeholders.
  • Developers who ship UI and want to avoid “death by cleverness.”
  • Content designers and marketers who own navigation, labels, and microcopy.
  • Founders and small teams who need practical UX wins without hiring an agency.

If your work touches interfaces, this book will sharpen your instincts and give you language that resonates with non-designers.

The Most Useful Takeaways You Can Use Today

Here are the big Krug takeaways I see teams use week after week: – Make the next step obvious. If users ask “what now?”, your UI isn’t done. – Design for scanning. Clear headings, chunked sections, meaningful subheads. – Name things plainly. “Pricing,” not “What it costs.” “Start free,” not “Begin your journey.” – Visually emphasize what matters. Hierarchy is not a style; it’s a map. – Test early, test small, test often. Three users can reveal 80% of your issues. – Never rely on onboarding to fix a confusing UI. If you need a tour, your defaults aren’t obvious.

For a deeper foundation, you can pair Krug’s advice with the classic Nielsen Norman Group usability heuristics, web accessibility standards via W3C’s WCAG, and performance guidance like Core Web Vitals. The overlap is strong: reduce friction, signal state, prevent errors, and respect context.

How to Apply Krug’s Principles in Your Next Sprint

Try this lightweight, Krug-friendly checklist during design reviews:

  • What is the primary goal of this screen? Is it visually dominant?
  • Can a new user identify the next action in under two seconds?
  • Do labels use everyday language your audience uses?
  • Does the layout support scanning with clear section headings and spacing?
  • Are links and buttons obviously clickable and consistent in styling?
  • Is navigation exactly where users expect it, with predictable names?
  • Did we remove any ornamental copy that doesn’t help a task?
  • On mobile, are tap targets large enough, and is the primary action reachable with the thumb?
  • Did we run a five-task usability test with three participants?

Run this checklist before you open Figma comments or start an engineering handoff. You’ll prevent debate fatigue by agreeing on user-centered constraints up front.

Buying Tips, Formats, and Specs

The third edition is short by design—most people finish it in an afternoon. The paperback is light and durable, which makes it perfect for passing around the office, while the Kindle version is great for highlighting and quick reference. If you’re a visual learner, the profuse illustrations and side-by-side examples make the paperback especially satisfying.

If you prefer a throw-in-your-bag paperback or a searchable Kindle version, you can Buy on Amazon.

For teams, consider one “library copy” in the office and a digital copy per person. When you quote Krug in a meeting (you will), it helps if everyone can annotate the same pages. And if you’re managing stakeholders, this book is persuasive ammo: it’s funny, it’s brief, and it’s hard to argue with plain common sense.

How It Compares to Other UX Classics

Krug sits in good company. Don Norman’s The Design of Everyday Things zooms out to human-centered design at large—excellent for understanding affordances and feedback loops across physical and digital products. If you’re new to those ideas, the Interaction Design Foundation’s overview of Norman’s principles is a solid primer (intro here).

For web specifics, Krug’s advice pairs well with research-backed patterns from the Baymard Institute, especially for ecommerce flows like search, product pages, and checkout. And for practical, continuous testing, Krug’s own follow-up—Rocket Surgery Made Easy—teaches hallway testing and lightweight facilitation (you’ll find resources at sensible.com).

The net: Krug is the quickest route to “make it obvious,” Norman anchors the why, and Baymard provides deep pattern guidance for complex flows.

A Mini Case Study: When “Clever” Lost to “Clear”

A B2B SaaS dashboard I worked with had a beautifully designed, but ambiguous, main CTA: “Get Started.” Users had already signed up—so “get started” with what? After three five-minute tests, every participant hesitated. We changed the button to “Create First Project,” moved it above the fold, and added a one-line subhead explaining what a “project” means in that product. Result: 31% more first-time project completions in a week.

That’s Krug in a nutshell. Remove doubt, label the obvious, and create visual momentum. The design barely changed; the words and hierarchy did the heavy lifting.

When you’re ready to put these heuristics on your desk for quick reference, Shop on Amazon.

Common Mistakes Teams Make (That Krug Helps Avoid)

Even good teams drift into habits that increase cognitive load. Watch for: – Cute labels and insider jargon. Witty is fine; confusing is not. – Overstuffed navigation. If everything is important, nothing is important. – Visual noise that masquerades as “brand.” Brand is clarity, not clutter. – Unlabeled icons. Icons without text are often guesswork. – Making users answer questions you already know (e.g., zip code after entering city). – Relying on “tooltips and tours” to fix confusing UI. – Skipping small-sample user tests because “we don’t have time.”

Fixing these isn’t about talent; it’s about discipline. Schedule tiny, recurring tests and treat clarity as a non-negotiable requirement.

Want to skim the table of contents and peek inside—View on Amazon.

Frequently Asked Questions

Is Don’t Make Me Think still relevant for modern, app-first products?

Yes. The cognitive principles—reduce ambiguity, design for scanning, use conventions—apply across web and mobile. The 3rd edition addresses mobile patterns, and you can combine it with platform-specific guidelines like Apple’s Human Interface Guidelines and Material Design for deeper implementation.

How technical is the book? Do I need a design background?

Not at all. It’s written for anyone who works on websites or apps—designers, developers, marketers, PMs, founders. The examples are visual and practical, not academic or code-heavy.

How does it differ from The Design of Everyday Things?

Krug is tactical and web-focused; Norman is foundational and cross-disciplinary. If you need quick wins in a sprint, read Krug first; if you want to deepen your understanding of human-centered design, read Norman alongside it.

What’s the fastest way to put the book into practice?

Run three quick usability tests with five tasks each on your most important flow. Combine that with a copy pass to remove needless words, and a design pass to strengthen hierarchy. You’ll see improvements within days.

Does the book cover accessibility?

While it’s not a dedicated accessibility manual, Krug’s push for clarity aligns with many accessibility best practices. For formal guidance, consult WCAG and pair that with automated checks and manual tests using assistive tech.

How often should teams run usability tests?

Krug champions small, frequent tests—think every sprint or two—rather than big bang research a few times a year. Even testing with three users can reveal most critical issues.

Can I justify buying this for my team?

If your team ships UI, this book pays for itself in one sprint by preventing costly rework and design debates. Its brevity makes it one of the few resources your stakeholders will actually read.

The Bottom Line

Don’t Make Me Think, Revisited is the rare book that makes you a better designer in a single afternoon—and a better teammate for the rest of your career. The principles are timeless because they respect human behavior: show people the path, label it clearly, and get out of their way. If you build for the web (or mobile), keep Krug’s rules within arm’s reach, test small and often, and let clarity win. If you want more like this, stick around—we break down practical UX and content strategies you can apply on your next release.

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